#ifndef _E_SOUND_MANAGER_OPEN_AL_H_
#define _E_SOUND_MANAGER_OPEN_AL_H_

#include "ESoundManager.h"
#include <al.h>
#include <alc.h>
#include <efx.h>
#include <efx-creative.h>
#include <xram.h>

#include "eH.h"
namespace engine
{

class ESoundManagerOpenAL : public ESoundManager
{
  bool          m_bIsXRamAvailable;
  bool          m_bIsEFXAvailable;
public:
  ESoundManagerOpenAL();
  ~ESoundManagerOpenAL();
};

} // end namespace
#endif